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Game development involves developing mobile, browser, tv, computer and other devices games using 2d graphics (images), 3d models and some programming. This field is usually divided into 2D and 3D game development. Though the two are not really much different. My favorite tools being Unity & UnReal Engine.
3D Modeling is the process of developing 3d life like models inside a computer. Next; texturing the models, aka mapping. Then if the model is to be animated, there is rigging; a process where the 3d model is given bones/joints like structures. Finally, animation; here, the bones are moved around and the 3d model follow along.
Thoughtfully slicing video footages, arranging the slices and making thoughtful, right paced and creative transitions between them. VFX; after effects incorporated in footage later so as to simulate scenarios like aerial shots, massive destructions, gunshots, etc. that can not be achieved in real video shooting. Tools: Adobe’s Premier Pro, After Effects and Audition.
Motion Graphics (MoGraph) is an art and/or process of creating an illusion of motion from still graphics, text, color, etc. and is usually combined with audio to give flow/rhythm. Though today it also includes a mix of animated 3d models. My favorite tools; Adobe's After Effects, Premier Pro, Audition and 3d programs like Cinema 4d and 3d Studio Max.
Graphic design which is in short a process of visual communication, and problem-solving through the correct use of typography, images and colors. It involves creation and/or manipulation of typography, images and colors to produce beautiful imagery and (e)-books. Tools: Photoshop, Illustrator, InDesign and 3d programs like Cinema 4D and 3ds Max.